Postgraduate Programs 2026/27

Master of Fine Arts Program in Computational Arts

GENERAL INFORMATION
 
Award Title

Master of Fine Arts in Computational Arts

Program Short Name

MFA(CA)

Mode of Study

Full-time

Normative Program Duration

Full-time: 2 years

Program Fee

RMB 360,000

Offering Unit

Computational Media and Arts Thrust Area

Information Hub

Program Advisor

Program Director: Prof. Theo Papatheodorou, Senior Lecturer of Computational Media and Arts

Website

To be updated

INTRODUCTION

The Master of Fine Arts in Computational Arts is a rigorous professional program offering first rate education and training in the practice, theory, and technology of computational arts. Artistic education is in growing demand and increasingly recognized as a crucial factor in driving innovation and creativity in society. One example is the flourishing and fruitful STEAM movement in recent years which promotes the integration of Art into the traditional STEM fields. Technology oriented institutions like MIT are strong advocates and supporters of this effort. Many fields in society today are facing increasing challenges that require novel and unconventional ways of visualizing, conceiving, planning, and problem-solving, which are exactly the core of an art education. The creative skills and methods provided by a fine arts degree not only prepare aspiring professional artists, but can also benefit the science, technology, business, and public sectors by training students to become future creative leaders and collaborators.

With growing demands from the ever expanding artistic and creative industries including visual arts, video games, virtual and augmented reality, digital content, film production, hybrid and immersive performances, and other emerging areas of art, design, media, and entertainment for artists and creative technologists, computational arts is an emerging interdisciplinary field of study and practice within the arts and academia, bringing together knowledge and creativity from computer science and fine arts. 

The Master of Fine Arts (MFA) degree is an international standard professional degree for educating aspiring artists, designers, or other professional practitioners in the visual and performing arts field. General MFA degrees have been successfully offered for many decades by top universities like Stanford, Yale, Columbia, Chicago, UC Berkeley, UCLA, Duke, Oxford, UCL, Goldsmiths, Royal College of Arts, among many others.

The MFA is a professional degree with high artistic standards, professionalism, and selectivity, targeting those with an outstanding arts portfolio and a clear artistic career path in mind. The students of the MFA program will come from a strong academic background of fine arts, design, technology, and music. Graduates from other disciplines would also be welcome as long as they fulfill the entry criteria (ex. extensive portfolio).

The program will provide skill training in the key areas of computational media and arts, such as creative coding, 3D animation, game design, virtual and augmented reality, electronic sound, digital fabrication, network culture, etc. It will also offer abundant opportunities for exploring emerging technologies, interdisciplinary practice, theory literacy, idea exchange, and artistic discourse. The rich offering and artistic community of this program will also be beneficial to the entire HKUST(GZ) by enriching the artistic and cultural environment of the university and local communities.

 
LEARNING OUTCOMES

On successful completion of the program, graduates will be able to:

  1. Gain proficiency in a set of technologies and media in computational arts, including but not limited to creative coding, 3D animation, game design, electronic music composition, physical computing / electronics, VR and AR experience design, etc;
  2. Use computational methods to generate thoughtful artistic output for media arts exhibitions, screenings, and distributions in galleries, museums, art spaces, festivals, performances, public spaces, print media, mobile devices, game consoles, and virtual and online environments
  3. Conceive, plan, and realize complex computational arts projects either independently or collaboratively;
  4. Provide critical assessment and analysis for existing media arts and design projects;
  5. Reflect on computation in terms of its wider cultural effects, and understand the way in which art provides rigorous ways of thinking;
  6. Demonstrate fluency in relevant concepts, theories, histories, and examples related to contemporary media arts and technology;
  7. Develop an individualized methodology and sustainable practice for a professional career in computational media arts and design;
  8. Communicate the thinking behind their practice effectively both in speaking and writing; and
  9. Project manage, develop and deliver ambitious computational art projects.
 
CURRICULUM
  1. Minimum Credit Requirement

    60 credits

  2. Core Courses

9 credits

 
CMAA 5016
Creative Coding
3 Credit(s)
Description
In this course students use well established creative coding frameworks, specifically designed for artists to program graphics, sound and interaction for generating creative work. Students will initially experiment with basic generative techniques for graphics and will then be introduced to genetic algorithms, simple machine learning for interaction, using robots to draw on paper, generating NFTs of the work they create and many more emerging technologies in order to express themselves creatively.
CMAA 5033
Computational Media and Arts Theory I
3 Credit(s)
Description
This course delves into the critical exploration of cultural and philosophical theories that underpin the evolving landscape of computational media arts. It immerses students in relevant readings and discussions, providing them with a deep understanding of the complex interplay between humanities, science, technology, culture, and art. Through the examination of key texts and critical debates, students will engage with concepts that shape the field, such as digital aesthetics, media archaeology, cybernetics, posthumanism, and the impact of technology on society.
CMAA 5034
Computational Media and Arts Theory II
3 Credit(s)
Description
This course represents the advanced level of critical exploration and intellectual growth in the realm of computational media arts. Building upon the foundations established in CMAA 5033, this course delves deeper into the theoretical dimensions of the field while placing a heightened emphasis on honing students' theoretical and reflective writing skills. Through an engaging blend of readings, discussions, and writing assignments, this course empowers students to not only grasp complex theoretical concepts but also articulate their insights with clarity and precision through reflective writing in relation to their artistic practice, preparing students for thesis writing.
 
  1. Elective Courses

24 credits

Students may take any CMAA postgraduate courses as electives. Students may take up to 6 credits of courses from other Thrusts, subject to prior approval of the Program Director.

 
  1. Group Critique

4 credits

 
CMAA 6020
Group Critique
1 Credit(s)
Description
Group Critique fosters critical thinking and collaborative engagement among students. In this course, participants engage in a structured environment where they present their ongoing computational arts projects for peer review and feedback. Through constructive discussions and critiques, students learn to evaluate and analyze their work within the context of contemporary media arts, technology, and cultural discourse. They develop the essential skills of articulating their artistic intentions, receiving constructive criticism, and providing thoughtful assessments of their peers' projects. Group Critique serves as a vital forum for refining ideas, enhancing artistic practices, and cultivating a deeper understanding of the role of computation in art and culture. Students are required to take this course in each regular term and for at least four terms. Graded P or F.
 

Students are required to take CMAA 6020 in each regular term. They must complete CMAA 6020 for at least four terms.

  1. Internship

6 credits

 
CMAA 6700
Internship in Computational Arts I
3 Credit(s)
CMAA 6701
Internship in Computational Arts II
3 Credit(s)

Students are required to take a 6-month guaranteed internship, including CMAA 6700 in the summer of Year 1, and CMAA 6701 in the summer of Year 2.

 
  1. Thesis Project

17 credits

 
CMAA 6991
MFA Thesis Project I
6 Credit(s)
CMAA 6992
MFA Thesis Project II
9 Credit(s)
CMAA 6993
MFA Thesis Exhibition
2 Credit(s)

Students are required to complete an MFA Thesis Project in Computational Arts in Year 2 under the guidance of faculty supervisors. This involves establishing a direction and conducting an extensive literature review of their specific field in CMAA 6991, planning how to showcase their work and developing a narrative about their work in CMAA 6992, and focusing on the practical and organizational aspects of staging an exhibition in CMAA 6993.

 
ADMISSION REQUIREMENTS

To qualify for admission, applicants must meet all of the following requirements. Admission is selective and meeting these minimum requirements does not guarantee admission.

 

1. General Admission Requirements of the University

Please refer to Admission Requirements.

2. English Language Admission Requirements

Please refer to Admission Requirements.

3. Program-specific Admission Requirements

Applicants are required to submit a portfolio in PDF format or website consisting of creative work.

4. Additional Information

Acceptable forms of the portfolio include, but are not limited to:

− Interactive media, sound, installations, generative work, games, photography, film, web-based work, real-time projects, and/or other creative outputs.

− Industry experience (i.e. games industry, digital agency), which resulted in significant contributions to creative work with proper credits assigned.

 
APPLICATION

Apply online before the application deadlines.

 
Application Fee

RMB 200

Application Deadlines

For 2026/27 Fall Term Intake:

International students*
15 Jun 2026

Chinese students
15 Jul 2026

Application Open On

1 Oct 2025

* All international students are required to obtain a student visa (X visa) for studying in China's mainland. For details on student visa (X visa) requirements, please click here.

 

X

Enquiry